> For the complete documentation index, see [llms.txt](https://darking-assets-1.gitbook.io/universal-ai/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://darking-assets-1.gitbook.io/universal-ai/zombie-ai/edit-your-zombie-ai/head-shot-system.md).

# ☠️Headshot System

Here, you will learn how to use the Headshot system!

### This part is pretty basic.

{% hint style="danger" %}
To use the **Headshot System**, your zombie must have a ragdoll set up. And the **Death Type** should be **Ragdoll**, also make sure your **Damage Method** can't hit the **"Ignore Raycast"** layer. If you have any questions please ask for support. If you don't know how to set **Ragdolls,** check [**THIS** ](https://www.youtube.com/watch?v=UeUgfA6ZWNs)link out!

&#x20;***(You don't need to do these if you did for the Crawling System before!)***
{% endhint %}

1. Go to your **Zombie's Head Bone** and add a **BodyPart** script!
2. Assign the **Damageable** variable for your zombie!
3. You can change the **Player Damage Multiplier** to make headshot damages more!
4. You don't need to touch any other things for now, we will learn them in the **NEXT PAGE!**
