If you don't do this part properly, your AI won't work!
ZOMBIE ANIMATIONS
Go to your Zombie AI Object and find the Zombie Animations script on the inspector.
Open the Zombie Animations tab inside the Zombie Animations.
For the Movement tab inside the Zombie Animations, assign the animations correctly as you want. Example:
Make sure all of them (Except stand to crawl) are in the loop mode! (Check this out if you don't know what that means)
If you will use the Crawl System (Explained here) don't forget to assign crawl animations too!
For the Combat Movement tab inside the Zombie Animations, assign the animations correctly as you want. Example:
Make sure all of them are in the loop mode! (Check this out if you don't know what that means)
You can press the "Copy From Movement" button if you don't have any specific combat movement animations!
For the Combat inside the Zombie Animations, assign the animations correctly as you want.
Make sure the Attack animations are set to loop. (Read here if you don't know how)
Attack Animations:
So for the attack animations, you will see Min & Max Damage Amount. These are the max and min values that animation can damage the player. Don't forget to do this part too if you want to damage the player! Assign the animations that you also did the animations events (Read here) correctly and continue reading.
Hit Reaction Animations:
If you want to play a Hit Reaction animation when the AI gets damaged, make the Use Hit Animations bool true and assign your animations.
Death Animations:
You don't need to assign any death animations if you will use the Ragdoll type of death. If not, assign your death animation(s).