# Ready Integrations

## HQ FPS TEMPLATE INTEGRATION

To use this, just import **HQ FPS TEMPLATE V1.3.0.1** Or a later version to your project. And the system should add the "**HQ\_FPS\_TEMPLATE**" define to your project. (Click [**here**](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html) to learn what is a define). And now you can see a "**USE HQ FPS INTEGRATION**" option appeared on AI creation wizards!

## NEO FPS INTEGRATION

To use this, just import **NEO FPS V1.1.14** Or a later version to your project. And the system should add the "**NEO\_FPS**" define to your project. (Click [**here** ](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html)to learn what is a define). And now you can see a "**USE NEO FPS INTEGRATION**" option appeared on AI creation wizards!

## INVECTOR TEMPLATES INTEGRATION

To use this, just import **INVECTOR SHOOTER OR MELEE TEMPLATE**'s latest version to your project. And the system should add the "**INVECTOR\_MELEE OR INVECTOR\_SHOOTER**" define to your project.         (Click [**here** ](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html)to learn what is a define). And now you can see a "**USE INVECTOR INTEGRATION**" option appeared on AI creation wizards!

## MFPS 2.0 INTEGRATION

To use this, just check out the **next** page!

{% content-ref url="all-integrations/mfps-integration" %}
[mfps-integration](https://darking-assets-1.gitbook.io/universal-ai/integrations/all-integrations/mfps-integration)
{% endcontent-ref %}
